// Area top left x y width height (meter)
// Door ID { State Difficulty Key } - parameters can be skipped from behind
//		State: 0 = closed (default), 1 = open
//		Difficulty: -1 = unlocked (default)
//		Key: id of key, that can unlock the door
// Container ID { <Id> <Amount optional>, ... }

//-------------------------------------------
// Cities
//-------------------------------------------

// DRASSEN AIRPORT
// =======================================================
Sector (35, City, "c8_drassen_airport.lvl")
{
 Area 2000 400  240 240

 Container 01 { 807, 410 }						// Dyke magazine for Brenda's quest and painkillers (barracks)
 Container 02 { 2201, 3047, 5040 }				// Pants, boots and t-shirt (barracks)
 Container 03 { 890}							// "No gun" note (barracks guns locker)
 Container 04 { 195 }							// Locked office key (building)
 Container 05 { 836 }							// Deidranna flier
 Container 06 { 837, 5, 903 20 }				// HK USP, ammo and map (building locked room)
 Container 07 { 4003, 2107, 1107 }				// Uniform, hat and ballistic vest (building locker)
 Container 08 { 182 }							// Lockpicks (Waldo's hangar)
 Container 09 { 111, 181 }						// Field cleaning kit and crowbar (Waldo's hangar)
 Container 10 { 893 }							// Waldo's stash key (Waldo's hangar)
 Container 11 { 48, 912 2 }						// LAW and rockets (Delivery building)
 Container 12 { 104 2 }							// Syringe (Delivery building)
 Container 13 { 726 }							// TO BE CHANGED WITH PARTS
 Container 14 { 790, 90 }						// Canteen and silencer (watch tower)
 Container 15 {  }								// Knife (watch tower #2)

 // Doors - Cargo Depot
 Door 01 { 0 -1 } // ID needed to save state of this door (cargo-depot)
 Door 02 { 0 -1 } // ID needed to save state of this door (backdoor of the cargo-depot)
 Door 03 { 0 -1 } // ID needed to save state of this sliding gate (cargo-depot)

 // Doors - Hangar
 Door 04 { 0 25 } // Closed sliding gate in the hangar in drassen airport

 // Doors - Headquarters
 Door 05 { 0 30 195 } // Closed door in the headquarters in drassen airport
 Door 06 { 0 -1 } // Other door of the headquarters
 Door 07 { 0 -1 } // Other door of the headquarters
 Door 08 { 0 -1 } // Other door of the headquarters
 Door 09 { 0 -1 } // Other door of the headquarters
 Door 10 { 0 -1 } // Other door of the headquarters

 // Doors - Barrack 01
 Door 11 { 0 -1 } // Other door of the barrack 01
 Door 12 { 0 -1 } // Other door of the barrack 01
 Door 13 { 0 -1 } // Other door of the barrack 01
 Door 14 { 0 -1 } // Other door of the barrack 01
 Door 15 { 0 -1 } // Other door of the barrack 01

 // Doors - Barrack 02
 Door 16 { 0 -1 } // Other door of the barrack 02
 Door 17 { 0 -1 } // Other door of the barrack 02
 Door 18 { 0 -1 } // Other door of the barrack 02
 Door 19 { 0 -1 } // Other door of the barrack 02
 Door 20 { 0 -1 } // Other door of the barrack 02

 // Doors - Canteen
 Door 21 { 0 -1 } // Door of the canteen
 Door 22 { 0 -1 } // Door of the canteen
 Door 23 { 0 -1 } // Door of the canteen

// Ohter doors - Outside the buildings
 Door 24 { 0 -1 } // Door outside 01
 Door 25 { 0 -1 } // Door outside 02
 Door 26 { 0 -1 } // Door outside 03
}

// DRASSEN CITY
// =======================================================
Sector (36, City, "c9_drassen_city.lvl")
{
 Area 2000 640  240 240

 Container 01 { 194 }							// Factory side door key (outside factory table)
 Container 02 { 2151, 3300 }					// Black jeans and biker jacket (Doreen's factory)
 Container 03 { 37, 900 12, 809 650 }			// FN Baraccuda, ammo and money (Doreen's factory)
 Container 04 { 6022 }							// Sunglasses (Doreen's factory)
 Container 05 { 738 2 }							// Beer (bar table)
 Container 06 { 747 2, 793 }					// 2 beer cans and cigarettes (bar table inside)
 Container 07 { 3028, 2068 }					// Black pants and shirt (drawer)
 Container 08 { 100 }							// Large medkit (church back room)
 Container 09 { 3029, 2089 }					// Miner blue work cloth (Miners locker room)
 Container 10 { 3071, 2071, 1191, 5040 }		// Green uniform and boots (locked house)
 Container 11 { 126 }							// Smoke grenades (locked house)
 Container 12 { 44, 905 30 }					// SPAS-15 and ammo (locked house)
 Container 13 { 838 }							// Deidranna flier (outhouse)
 Container 14 { 723 }							// Garlic (rich house kitchen)
 Container 15 { 110, 181 }						// Toolkit and crowbar (rich house garage)
 Container 16 { 2030 }							// T-shirt (rich house)
 Container 17 { 111 }							// Field cleaning kit (roofless house)
 Container 19 { 724 2, 734 }					// Meat and tomatoes (house fridge)
 Container 20 { 3128, 2029, 1246 }				// Clothes (house wardrobe)
 Container 21 { 714 }							// Canned beans (shack)
 Container 22 { 793, 728 }						// DIDN'T FIND CONTAINER
 Container 23 { 2069, 5061 }					// Blue shirt and cowboy boots (Miners locker room)
 Container 100 { 891 }							// Suicide note (crashed car)

 Door 01 { 0 30 194 } Closed door in the child factory
}

// DRASSEN ROADBLOCK
// =======================================================
Sector (9, Country, "overland_09.lvl")
{
 Area 1680 640  320 240
 //Doors
 //Container
 Container 01 { 7036, 917 60 }			// PPSh-41 and ammo
 Container 02 { 1, 910 30 }				// AK-47 and ammo
 Container 03 { 910 37 }				// 7.62x39mm
 Container 04 { 813 }					// Pornmag "Manhunt" (CAN'T FIND CONTAINER)
 Container 05 { 1230 }					// Bandanna - beige (CAN'T FIND CONTAINER)
 Container 06 { 746, 839 }				// Apple juice and Deidranna flier
}

// WATER PUMP
// =======================================================
Sector (10, Country, "overland_10.lvl")
{
 Area 1840 880  240 160
 //Doors
 Door 01 { 0 68 } //Frontdoor
 Door 02 { 0 66 } //Backdoor
 Door 03 { 0 41 } //Indoor
 
 //Container
 Container 01 { 836 }							// Office documents
 Container 02 { 791 }							// Energy drink - Garbage bin container (will add parts)
 Container 03 { 6031, 792 }						// Sunglasses and caffeine pills
 Container 04 { 7105, 915 20, 905 13 }			// Ammo and Gen II Sights
 Container 05 { 840 }							// Empty syringe
 Container 06 { 410 }							// Painkillers
 Container 07 { 802 5 }							// Oswalds diamonds
 Container 08 { 843 }							// Golden Necklace
 Container 09 { 790 3 }							// Canteen
 Container 10 { 714 2 }							// Canned Beans
 Container 11 { 182, 120 }						// Defuse kit and lockpicks
 Container 12 { 7100 }							// Handgun sights
 Container 13 { 916 30 }						// 7.62x39mm
 Container 14 { 7038, 916 15, 7030, 924 60 }	// Mosin-Nagant and Makarov
 Container 15 { 1, 910 60 }						// AK-47 and ammo (CAN'T FIND CONTAINER -_-`)
 Container 16 { 910 49, 907 30 }				// Ammo crate
}

// CAMBRIA MINE
// =======================================================
Sector (34, City, "c6_cambria_mine.lvl")
{
 Area 1600 880  240 160
 //Doors
 Door 01 { 0 60 } //
 Door 02 { 0 60 } //
 //Container
 Container 01 { 110 }						// Toolkit
 Container 02 { 100, 181 }					// Large medkit and crowbar
 Container 03 { 160, 4003}					// C4 and ballistic vest
 Container 04 { 110, 182 }					// Toolkit and lockpicks
 Container 05 { 163 }						// Broken remote (trash)
 Container 06 { 6032 }						// Protection goggles (trash)
 Container 07 { 5024, 1200 }				// Shoes and hat (shack)
 Container 08 { 104, 840 }					// Syringe and empty syringe (shack)
 Container 09 { 717, 714 }					// Cans (shack oven)
 Container 10 { 2172, 3029 }				// Blue coat and pants (shack)
}

// CAMBRIA NORTH HIDEOUT
// =======================================================
Sector (8, Country, "overland_08.lvl")
{
 Area 1360 640  320 240
 //Doors
 Door 01 { 0 50 } //
 //Container
 Container 01 {  }							// Combat knife (on top of the barrel)
 Container 02 { 743 }						// Bottle of water (in barrel)
 Container 03 { 110 }						// Toolkit (car engine)
 Container 04 { 53 }						// Axe (wood pile)
 Container 05 { 793 2 }						// CAN'T FIND CONTAINER
 Container 06 { 182 }						// Lockpick (office desk)
 Container 07 { 40, 911 20 }				// Glock 18 and ammo (office)
 Container 08 { 843, 809 250 }				// Golden necklace and money (CAN'T FIND CONTAINER)
 Container 09 { 747 5 }						// Beer (CAN'T FIND CONTAINER)
 Container 10 { 855 2 }						// Salmon (CAN'T FIND CONTAINER)
 Container 11 { 5040 }						// Military boots (trash can)
 Container 12 { 819, 823 }					// Videogame and batteries (trash near vendor)
}

//CAMBRIA UNIVERSITY AND HOSPITAL
// =======================================================
Sector (32, City, "c4_cambria_hospital.lvl")
{
 Area 1360 880  240 160
 //Doors
 Door 01 { 0 100 191 } //Requires key3 Garagedoor
 Door 02 { 1 } //
 Door 03 { 0 40 } //
 Door 04 { 0 45 189 } //Cellardoors requires Key1
 Door 05 { 0 45 189 } //Cellardoors requires Key1
 Door 06 { 0 35 } //
 Door 07 { 0 75 190 } //Toiletdoor requires Key2 Officekey
 Door 08 { 0 75 190} //Toiletdoor requires Key2 Officekey
 
 Door 09 { 0 34 }
 Door 10 { 0 34 }
 Door 11 { 0 34 }
 Door 12 { 0 34 }
 
 //Containers
 Container 01	{ 105, 104 }										// Bandage and syringe (Hospital prison trash)
 Container 02	{ 5022, 5043, 5050 }								// Various shoes (University student house)
 Container 03	{ 3127, 3100, 2030 }								// Jeans, Hawaii red shirt, short jeans, t-shirt (University house)
 Container 04	{ 2351, 6030 }										// Brown leather jacket and sunglasses (University house #4)
 Container 05	{ 7 }												// Combat knife (Hospital kitchen)
 Container 06	{ 827 2, 105 }										// CAN'T FIND CONTAINER
 Container 07	{ 2129, 3126, 5023 }								// White trousers, jacket and black shoes (University house)
 Container 08   { 36, 902 18 }										// .38 S&W pistol and ammo (University house #4)
 Container 09   { 189 }												// Basement key (Hospital inside office)
 Container 10	{ 812, 2073, 1236 }									// Kinky kittens, white shirt and bandanna (Hospital office #1)
 Container 11	{ 4000 }											// Kevlar vest (Hospital security back room)
 Container 12	{ 190, 39, 911 30, 101 1 }							// Bathroom key, Glock 17 and ammo, medkit (University office)
 Container 13	{ 7041, 924 30, 7101 }								// Skorpion vz. 82, ammo and grip kit (Hospital security back room)
 Container 14	{ 104 2, 833 2 }									// 2 x Syringe and 2 x medicine (Hospital garage entrance)
 Container 15	{ 1401, 2301, 3027, 5040 }							// Full beige uniform (Hospital garage trash)
 Container 16	{ 111 }												// Field cleaning kit (wrecked car)
 Container 17	{ 104, 840 }										// Syringe and empty syringe (Hospital toilet)
 Container 18	{ 5063, 746 }										// Cowboy boots and apple juice (Hospital security back room trash)
 Container 19	{ 101 }												// Medkit (Hospital garage entrance trash)
 Container 20	{ 737 2 }											// Vodka (CAN'T FIND CONTAINER)
 Container 21	{ 37 1, 900 21, 105 1 }								// FN Barracuda and ammo and bandage (CAN'T FIND CONTAINER)
 Container 22	{ 191, 105 }										// Hospital garage door and bandage (Hospital office #2)
 Container 23	{ 821, 809 394 }									// iDevice and Money (University office)
 Container 24	{ 839, 706 }										// Deidranna flier and Da Honko bar (University office)
 Container 25	{ 104 2 }											// 2 x syringe (Hospital morgue)
 Container 26	{ 812 2}											// Kinky kittens x 2 (University office)
 Container 27	{ 744, 400 }										// Expensive water and flashbang grenades (Hospital morgue)
 Container 28	{ 2176 2 }											// 2 x coat white (Hospital trader room)
 Container 29	{ 104 2 }											// 2 x Syringe (University student house)
 Container 30	{ 181 }												// Crowbar (Hospital garage on barrels)
 Container 31	{ 839, 793 }										// Deidranna flier and cigarettes (Hospital office #2 trash)
 Container 32	{ 747 }												// Beer can (Hospital inside office trash)
 Container 33	{ 100, 104, 410 2 }									// Medkit, large medkit and painkillers (CAN'T FIND CONTAINER)
 Container 34	{ 104, 410 }										// Syringe and painkillers (Hospital security back room)
 Container 35	{ 160, 161 }										// C4 with timer and remote (Hospital garage storage)
 Container 36	{ 401, 90 }											// Mini grenades and silencer (Hospital garage storage)
 Container 37	{ 101 1 }											// Medkit (Hospital office #2)
 Container 38	{ 833 3}											// 3 x Medicine (Hospital office #2)
 Container 39	{ 104 2}											// 2 x Syringe (Hospital office #2)
 Container 40	{ 833 3, 100, 101 }									// 3 x Medicine, large medkit and medkit (Hospital office #1)
 Container 41	{ 833, 821 }										// Medicine and iDevice (Hospital office #3)
 Container 42	{ 713 3 }											// Cans (Hospital kitchen)
 Container 43	{ 714 2 }											// Cans (Hospital kitchen)
 Container 44	{ 715 2, 716 2 }									// Cans (University kitchen)
 Container 45	{ 717 2 }											// Cans (University kitchen)
 Container 46	{ 812, 907 20 }										// Kinky kittens and 5.45mm (University library)
 Container 47	{ 743 2, 730 2}										// Water and ham (University kitchen)
 Container 48	{ 7102 }											// Laser sight (Hospital morgue)
 Container 49	{ 823 }												// Batteries (Hospital X-ray room)
 Container 50	{  }												// Machete (Hospital morgue)
 Container 51	{ 110, 181}											// Toolkit and crowbar (CAN'T FIND CONTAINER)
 Container 52	{ 104 }												// Syringe (University bathroom)
 Container 53	{ 722 5 }											// Potatoes (University kitchen)
 Container 54	{ 722 2 }											// Potatoes (Hospital kitchen)
 Container 55	{ 24, 907 60, 4004 }								// AKS-74U, ammo and Flak Jacket (Weapons crate in University)
}

// CAMBRIA CITY
// =======================================================
Sector (33, City, "c5_cambria_city.lvl")
{
 Area 1360 1040  240 240
 //Doors
 //Add key1 to the other doors in the little prison, so that it can open all doors
 Door 01 { 0 90 186 } //REQUIRES KEY1
 Door 02 { 0 90 186 } //REQUIRES KEY1
 Door 03 { 0 90 186 } //REQUIRES KEY1
 Door 04 { 0 48 186 } //
 Door 05 { 0 47 186 } //
 Door 06 { 0 50 } //
 Door 07 { 0 65 } //
 Door 08 { 0 35 } //
 Door 09 { 0 40 } //
 Door 10 { 0 15 } //
 Door 11 { 0 30 } //
 Door 12 { 0 25 } //
 Door 13 { 0 35 } //
 Door 14 { 0 15 } //
 Door 15 { 0 30 187 } //REQUIRES KEY2
 Door 16 { 1 } //
 Door 17 { 0 35 187 } //REQUIRES KEY2
 Door 18 { 1 } //
 Door 05 { 0 39 186 }
 //Container
 Container 01 { 2039, 2033 }									// T-shirts (Small store)
 Container 02 { 3127, 3100, 3300 }								// Jeans (Small store)
 Container 03 { 705 3 }											// Cereals (Small store)
 Container 04 { 7051, 90, 926 30 }								// Colt Delta Elite, ammo and silencer (Small store toilet)
 Container 05 { 105 }											// Bandage (Repair shop toilet)
 Container 06 { 101, 833 }										// Medicine and medkit (Repair shop office)
 Container 07 { 836 }											// Office documents (Repair shop office)
 Container 08 { 182 }											// Lockpick (Repair shop)
 Container 09 { 818, 110 }										// Toolkit and Cars magazine (Repair shop)
 Container 10 { 741, 745, 716 }									// Tequilla, orange juice and can (House #1 fridge)
 Container 11 { 701, 708 }										// Milk and cereals (House #1 shelf)
 Container 12 { 827 }											// Toilet paper (House #2 toilet)
 Container 13 { 705 }											// Cereals (House #2 shelf)
 Container 14 { 706, 738 }										// Beer and power bar (House #2 shelf)
 Container 15 { 105 }											// Bandage (Bar toilet)
 Container 16 { 737, 721 }										// Vodka and orange (Bar storage)
 Container 17 { 715 2 }											// Cans CAN'T FIND CONTAINER
 Container 18 { 95 }											// Sniper scope CAN'T FIND CONTAINER
 Container 19 { 742, 748 }										// Kola and banana (Trash outside prison)
 Container 20 { 2, 186, 908 128 }								// M4, ammo and prison cells key (Prison guard room locker)
 Container 21 { 738 }											// Beer (Prison guard room)
 Container 22 { 712, 738}										// Chips and beer (Prison guard room)
 Container 23 { 104 }											// Syringe CAN'T FIND CONTAINER
 Container 24 { 712, 739 2 }									// Chips and power bar (General store)
 Container 25 { 2022, 2023, 2024, 2041, 2042 }					// T-shirts (General store)
 Container 26 { 2102, 2103, 2104, 2116, 2117 }					// Uniforms (General store)
 Container 27 { 3022, 3023, 3024, 3034, 3035 }					// Kevlar pants (General store)
 Container 28 { 713 2 }											// 2 x Cans (General store)
 Container 29 { 701 3 }											// Cereals CAN'T FIND CONTAINER
 Container 30 { 901 20, 908 30, 911 30 }						// 5.56, 7.62, 9mm ammo (General store)
 Container 31 { 708, 709 }										// Milk (General store)
 Container 32 { 833 2 }											// 2 x medicine (General store storage)
 Container 33 { 39, 833 }										// Glock 17 and medicine (General store storage)
 Container 34 { 833 2, 105 }									// 2 x medicine and bandage (General store storage)
 Container 35 { 790 2 }											// 2 x canteen (general store living quarters)
 Container 36 { 182, 120 }										// Lockpick and defuse kit (House next to prison)
 Container 37 { 812 }											// Kinky kittens (House next to prison)
 Container 38 { 5, 903 40, 809 230 }							// USP .45, ammo and money (House next to prison)
 Container 39 { 101, 410 }										// Medkit and painkillers (House next to prison)
 Container 40 { 6022 }											// Sunglasses holbrook (House next to prison)
 Container 41 { 704, 714 }										// Cornflakes and cereals (House next to prison)
 Container 42 { 7912 }											// Energy drink (Bar)
 Container 43 { 7034, 905 14 }									// Ithaca Stakeout and ammo (Bar)
 Container 44 { 793 }											// Cigarettes (Bar backroom)
 Container 45 { 140 2 }											// 2 x mine (Trash outside house #2 next to bar)
 Container 46 { 7028, 7101, 911 10 }							// Walther P99, ammo and grip kit (House #2 next to bar)
 Container 47 { 3028, 3032, 3033 }								// Kevlar pants (House #2 next to bar bathroom)
 Container 48 { 705 }											// Cereals (House #2 next to bar)
 Container 49 { 725 2 }											// 2 x cucumber (House #3 north outside)
 Container 50 { 809 136 }										// Money (House #3 north)
 Container 51 { 701 }											// Cereals (House next to bar)
 Container 52 { 100 }											// Large medkit (House next to bar bathroom)
 Container 53 { 6041 }											// Glasses (House next to bar desk)
 Container 54 { 839, 160 }										// Deidranna flier and explosives (House next to bar)
 Container 55 { 2, 97, 908 30 }									// M4, ammo and eotech scope (Dealer's hut upstairs)
 Container 56 { 6040 }											// Gasmask (Dealer's hut in the haystack)
 Container 57 { 839 }											// Deidranna flier (Dealer's hut in the stove)
 Container 58 { 716, 715 2 }									// Cans (House south)
 Container 59 { 809 72 }										// Money (House south)
 Container 60 { 813, 812}										// Magazines (House south)
 Container 61 1 { 701 3 }										// Cereals (House south)
 Container 62 { 100 }											// Large medkit (House south)
 Container 63 { 5040 }											// Military boots (Trash south)
 Container 64 { 401 }											// Mini grenades(Small barn to the south in a haystack)
 Container 65 { 839 }											// Deidranna flier CAN'T FIND CONTAINER
 Container 66 { 819, 823 }										// Videogame and batteries (House near store #3)
 Container 67 { 833, 105}										// Medicine and bandage (House near store #3)
 Container 68 { 6020 }											// Glasses (House near store #3)
 Container 69 { 709, 712 2 }									// Milk and cereals (House near store #3)
 Container 70 { 716 2 }											// Cans (House near store #3)
 Container 71 { 182, 6003, 1250, 809 250 }						// Lockpicks, black beanie, face mask and money (House near store #3)
 Container 72 { 744 2, 745, 706 }								// Water, orange juice and power bar (General store #3)
 Container 73 { 833 }											// Medicine CAN'T FIND CONTAINER
 Container 74 { 701 2 }											// Cereals (House #2 near store #3)
 Container 75 { 747 2 }											// Beer cans (House #2 near store #3)
 Container 76 { 187, 3121, 2075 }								// General's house key, pants and shirt (House #2 next to bar)
 //Secret old crate
 Container 77 { 112, 181, 1123, 844 }							// CAN'T FIND CONTAINER
 Container 78 { 111 }											// Field cleaning kit (Broken car south)
}

// CANNIBALS FARM
// =======================================================
Sector (13, Country, "overland_13.lvl")
{
 Area 1040 960  320 320
 //Container
 Container 01 { 801 4 }									// Skyrider's quest diamonds (next to helicopter)
 Container 02 { 830, 181 }								// Help letter and crowbar (Shack #2)
 Container 03 { 5062, 3300 }							// Cowboy boots and jeans (Shack #2)
 Container 04 { 7034, 905 10, 182 }						// Ithaca shotgun, ammo and lockpick (Shack #2)
 Container 05 { 724 3 }									// Tomatoes (outside shack)
 Container 06 { 736 9, 734 }							// Beed and canned beef (Basement fridge)
 Container 07 {  }									// Knife and machete (Shack #2)
 Container 08 { 1 3 }									// 3 x AK-47 (Basement weapon rack)
 Container 09 { 2220, 1111 }							// Flannelshirt and cap (Shack on bed)
 Container 10 { 740 }									// Rum (Barn in haystacks)
 Container 11 { 33 2, 45, 7013 }						// 2 x M870, Mini-14, Puma .357 (Basement wall rack)
 Container 12 { 905 32, 908 20, 900 20, 910 60 }		// Ammo (Basement crate)
}

// CAMBRIA SAM SITE
// =======================================================
Sector (14, Country, "overland_14.lvl")
{
 Area 1600 1040  240 240
 //Containers
 Container 01 { 7048, 1220, 6031 }						// SR-1 Vector, red beret and sunglasses
 Container 02 { 910 90, 907 90, 904 10 }				// 7.62x39mm, 5.45mm, .50 BMG
 Container 03 { 924 120, 916 30, 915 40 }				// 9x18mm Makarov, 7.62x54mmR, 9x39mm
}

// CAMBRIA SOUTH HIDEOUT
// =======================================================
Sector (17, Country, "overland_17.lvl")
{
 Area 1440 1280 320 320
 Container 01 { 7008, 917 30 }							// CZ 52 and ammo (Hut #1)
 // Container 02 { 809 105, 104, 90, 900 7 }			// CAN'T FIND IT
 Container 03 { 101 }									// Medkit (Hut #1)
 Container 04 { 125 2, 126 2, 910 120, 100 }			// 2 x Frag grenade, 2 x smoke grenades, 7.62x39 and large medkit (Stash in the minefield)
 Container 05 { 30 2, 7104 2 }							// 2 x AKM and 2 x folding stocks (Stash in the minefield)
 // Container 06 { 901 140, 910 300 }					// 5.56 and 7.62x39 (CAN'T FIND IT)
}

// DRASSEN SOUTHWEST ROADBLOCK
// =======================================================
Sector (28, Country, "overland_28.lvl")
{
 Area 1840 1040  240 240
 Container 01 { 910 48 }								// 7.62x39mm CAN'T FIND IT
 Container 02 { 1400, 5040 }							// Medic helmet and boots (Trash)
}

// SAN MONA
// =======================================================
Sector (45, City, "c20_san_mona.lvl")
{
 Area 800 640 240 320
 //Doors
 Door 01 { 0 25 }
 Door 02 { 0 75 }
 Door 03 { 0 75 }
 Door 99 { 0 10 }
 //San Mona Containers
 	//Container 01	{ 910 150 }																	// TAKEN OUT
	//Container 02	{ 910 90, 908 60, 908 63, 911 45, 906 35 }									// TAKEN OUT
	Container 03	{ 910 60, 907 90, 908 30 }													// 7.62x39, 5.45mm, 5.56mm (Tony's warehouse)
	Container 04	{ 903 30, 905 40, 921 30 }													// .45 ACP, 12ga, 6.8 SPC (Tony's warehouse)
	Container 05	{ 6040 3, 97 2, 7103 }														// Gas masks, eotech scopes and suppressor (Tony's warehouse)
	Container 06	{ 722 2 }																	// Potatoes (Kingpin sector house #2 kitchen)
	Container 07	{ 809 127 }																	// Money (Small bar west)
	Container 08	{ 809 325 }																	// Money (Bar)
	Container 09	{ 747 3 }																	// Beer cans (Bar)
	Container 10	{ 809 725 }																	// Money (Motel #3)
	Container 11	{ 738 2 }																	// 2 x Beer (Kingpin sector house #1 porch)
	Container 12	{ 832, 840, 902 18, 36 }													// Suicide scene (Motel #3 room #7)
	Container 13	{ 812 }																		// Kinky kittens (Bar toilet)
	Container 14	{ 809 300 }																	// Money (Motel room #1)
	Container 15	{ 741 }																		// Tequilla (Motel room #6)
	Container 16	{ 1114 }																	// Cap (Motel room #5)
	Container 17	{ 903 40 }																	// .45 ammo (Motel room #7)
	Container 18	{ 841, 809 250 }															// Heirloom and money (Rich house)
	Container 19	{ 821, 816 }																// iDevice and magazine (Motel room #2)
	Container 20	{ 410 }																		// Painkillers (Motel room #8)
	Container 21	{ 104, 809 50 }																// Syringe and money (Motel #2 room 1)
	Container 22	{ 6000 }																	// Face mask red (Motel #2 room 4)
	Container 23	{ 704, 710, 719 2 }															// Cerals, milk and pineapple (Rich house kitchen)
	Container 24	{ 7 }																		// Combat knife (Kingpin sector house #2 kitchen)
	Container 25	{ 5050, 3128, 2351 }														// Biker outfit (Motel room #2)
	Container 26 1	{ 809 708 }																	// Money (Small bar)
	Container 27	{ 6042 }																	// Sunglasses (Motel #3 room #3)
	Container 28	{ 815, 745 }																// Da Honko magazine and orange juice (Kingpin sector house #2)
	Container 29	{ 737 }																		// Vodka (Motel #3)
	Container 30	{ 6006, 2350 }																// Scarf and leather jacket (Motel #3 room #5)
	Container 31	{ 817, 809 215 }															// Magazine and money (Motel #3 room #2)
	Container 32	{ 6035 2, 105 }																// 2 x Nightvision goggles and bandage (Security building south)
	Container 33	{ 100 }																		// Large medkit (Motel reception)
	Container 34	{ 812 }																		// Kinky kittens (Motel #3 room #9)
	Container 35	{ 104 }																		// Syringe (Motel toilet)
	Container 36	{ 41 }																		// Beretta 92F (Motel #3 toilet)
	Container 37	{ 5021, 3127 }																// Jeans and shoes (Motel #2 room 2)
	Container 38	{ 2038, 2200, 2202, 2035, 2027 }											// Torso clothes (General store)
	Container 39	{ 2037, 2172, 2203, 2202, 2033, 2030, 2068, 2074 }							// Torso clothes (General store)
	Container 40	{ 2041 2, 2063, 2063, 2173, 2032, 2077, 2222 }								// Torso clothes (General store)
	Container 41	{ 2128, 2203 3, 2204 2, 2038 2, 2041 2, 2202, 2221 }						// Torso clothes (General store)
	Container 42	{ 3127, 709 }																// Jeans and milk (Kingpin sector, big trash in parking lot)
	Container 43	{ 181, 712 }																// Crowbar and cereals (Trash near the small bar)
	Container 44	{ 2089, 5040 }																// Shirt and boots(Trash near factory)
	Container 45	{ 738 3, 739 }																// Deidranna fliers CAN'T FIND IT
	Container 46	{ 837, 7030, 924 30 }														// Military map, Makarov PM and ammo (Kingpin sector house #2)
	Container 47	{ 793 }																		// Cigarettes (Small bar west)
	Container 48	{ 792 }																		// Caffeine pills (Motel #3)
	Container 49	{ 33, 905 16 }																// M870 and ammo (Bar)
	Container 50	{ 110, 120 }																// Toolkit and defuse kit (Factory
	Container 51	{ 818, 182, 111 }															// Magazine, lockpick and field cleaning kit (Factory)
	Container 52	{ 835, 6020 }																// Military intel and glasses (Security building south)
	Container 53	{ 28, 90, 911 30 }															// TEC-9, ammo and silencer (Motel #3)
	Container 54	{ 101 }																		// Medkit (Kingpin sector house #2)
	Container 55	{ 125, 126 }																// Grenades (Kingpin's house next to the parking lot)
	Container 56	{ 724 2, 725 }																// Tomatoes and cucumber (Bar)
	//Rifleracks																				// COMMENT
	//Container 57	{ 1 3, 8 2, 908 30 }														// TAKEN OUT
	//Container 58	{ 1 3, 907 30 }																// TAKEN OUT
	Container 59	{ 30 }																		// AKM (Tony's warehouse)
	Container 60	{ 7039 }																	// AK-74 (Tony's warehouse)
	Container 61	{ 20 }																		// FN Tactical (Tony's warehouse)
	Container 62	{ 1, 7011 }																	// AK-47, HK 416 (Tony's warehouse)
	Container 63	{ 7039 }																	// AK-74 (Tony's warehouse)
	//----------																				// COMMENT
	Container 64	{ 3127 2 }																	// Pants (General store)
	Container 65	{ 714 2 }																	// Cans (Tony's shop front)
	//Container 66	{ 160, 161, 912 2, 100, 101, 140 2, 125 2, 127, 105 3 }						// TAKEN OUT
	Container 67	{ 736, 714 }																// Cans (General store)
	Container 68	{ 704 3 }																	// Cereals (General store)
	Container 69	{ 745 3 }																	// Orange juice (General store)
	Container 70	{ 792 2 }																	// Caffeine pills (General store)
	Container 71	{ 907 60, 916 40 }															// Ammo (General store)
	Container 72	{ 747 3 }																	// Beer cans (Tony's shop front)
	Container 73	{ 901 40, 905 40, 908 60, 911 30 }											// Ammo (General store)
	//Container 74	{ 100, 101 2, 105 3, 126 2, 128, 182 2, 96 }								// TAKEN OUT
	Container 75	{ 701 3 }																	// Cereals (General store storage)
	Container 76	{ 715 4 }																	// Cans (General store storage)
	Container 77	{ 910 60 }																	// 7.62x39mm (General store storage)
	Container 78	{ 905 20 }																	// 12ga ammo (Kingpin sector house #2 kitchen)
	Container 79	{ 712 4, 714 2 }															// Cereals and cans (Kingpin sector house #2 kitchen)
	Container 80	{ 816, 817, 818 }															// Magazines (Tony's shop front)
	Container 81	{ 809 565 }																	// Money (Motel bar)
	Container 82	{ 43, 901 40 }																// Automag and ammo (Rich house lobby)
	Container 83	{ 716 2 }																	// Cans (General store)
	Container 84	{ 701 }																		// Cereals (General store)
	Container 85	{ 709 }																		// Milk (General store)
	Container 86	{ 730 3 }																	// Ham (General store)
	Container 87	{ 738 2 }																	// 2 x Beer (Rich house)
	Container 88	{ 737, 36}																	// Vodka and .38 pistol (Bar)
	Container 89	{ 738, 793 }																// Beer and cigarettes (Motel #2 bar)
	Container 90	{ 741 }																		// Tequila (Bar)
	Container 91	{ 740, 7 }																	// Rum and combat knife (Small bar west)
	Container 92	{ 738 2 }																	// 2 x beer (Bar)
	Container 93	{ 747, 793 }																// Beer can and cigarettes (Bar)
	Container 94	{ 793, 742 }																// Cigarettes and Kola (Motel bar)
	Container 95	{ 905 23, 20 }																// FN Tactical and ammo (Trash near small bar)
	Container 96	{ 717, 1260 }																// Can and steel helmet (Trash near small bar)
	Container 97	{ 7108 }																	// Rifle sling CAN'T FIND IT
	Container 98	{ 793, 747 }																// Cigarettes and beer can (Kingpin sector, trash in parking lot)
	Container 99	{ 5022, 1250 }																// Black shoes and beanie (Motel #3 trash outside)
	Container 100	{ 838, 744 }																// Deidranna flier and water (Rich house trash dumpster)
	Container 101	{ 790, 5041 }																// Canteen and boots (Trash dumpster in the street)
	Container 102	{ 737, 740 }																// (Motel trash)
	//Weaponboards																				// COMMENT
	Container 103	{ 27, 7042 }																// MAC-10 and SPAS-12 (Tony's warehouse)
	Container 104	{ 7029 }																	// Bushmaster M4A3 (Tony's warehouse)
	//-----------																				// COMMENT
	//Container 105	{ 1 3, 33, 905 6 }															// TAKEN OUT
	//Container 106	{ 8 2, 33, 908 30 }															// TAKEN OUT
}

//FARM EAST OF SAN MONA
// =======================================================
Sector (7, Country, "overland_07.lvl")
{
 Area 1040 640  320 320
 
 //Container
 Container 01 { 7030 3, 924 60 }								// 3 x Makarov PM and ammo (Pier)
 Container 02 { 714 2 }											// Cans (Shack)
 Container 03 { 104, 400 }										// Medkit and flashbang grenades (Boxes outside)
 Container 04 { 2170, 747 }										// Coat and beer can (Trash box)
 Container 05 { 809 500 }									// Knife and money (Shack)
 Container 06 { 903 20, 809 1500 }								// .45 ammo and money (Shack)
 Container 07 { 713, 6021 }										// Can and glasses CAN'T FIND IT
}

// JUNKYARD
// =======================================================
Sector (6, Country, "overland_06.lvl")
{
 Area 480 640 320 320
 
 //Container
 Container 01 { 910 150 }										// 7.62x39mm (Shack ammo crates)
 Container 04 { 907 150}										// 5.45mm (Shack ammo crates)
 Container 02 { 901 40 }										// 7.62x54mmR (Shack ammo crates)
 Container 03 { 924 150 }										// 9x18mm Makarov (Shack ammo crates)
 Container 05 { 917 150 }										// 7.62x25mm (Shack ammo crates)
 Container 06 { 111, 907 30, 105 }								// Field cleaning kit, 5.45 and bandage (car)
 Container 07 { 112, 7043, 6020 }								// Weapon oil, baseball bat and glasses (Trash bin)
 Container 08 { 793, 748}										// Cigarettes and banana
}

// SUPPLY DEPOT
// =======================================================
Sector (11, Country, "overland_11.lvl")
{
 Area 480 960  320 320
 //The Door to the controlroom with the report
 Door 01 { 0 100 192 }
 Door 02 { 0 65 } //Backdoor
 //Containers
 Container 01 { 804 } //The Questitem Dr.Pippin's Report
 
 Container 02 { 51 }											// M79 Grenade Launcher (Depot crate)
 Container 03 { 128 2, 400 2, 125 2 }							// Grenades (Depot crate)
 Container 04 { 910 150, 916 50, 917 150 }						// 7.62x39mm, 7.62x54mmR, 7.62x25mm (Depot crate)
 Container 05 { 913 10 }										// GL ammo (Depot crate)
 Container 06 { 181 }											// Crowbar
 Container 07 { 745, 737 }										// Orange juice and vodka (Carton box)
 Container 08 { 182, 4001 }										// Lockpicks and ballistic vest (Trash inside)
 Container 09 { 120 }											// Defuse kit (Car pile)
 Container 10 {  }											// Axe (Wood pile)
 //RIFLERACKS
 Container 11 { 19 }											// RPK-74
 Container 12 { 7005, 96 }										// AS Val and ACOG 4x
 Container 13 { 30 }											// AKM
 Container 14 { 7039, 97 }										// AK-74 and Eotech scope
 Container 15 { 907 300, 915 100 }								// 5.45mm, 9x39mm
 Container 16 { 59 }											// AN-94
 
 Container 17 { 7043, 793 }										// Baseball bat and cigarettes (Trash inside #2)
 Container 18 { 904 20, 924 90, 907 60, 125 2, 912 2 }			// 9x18mm Makarov, 5.45mm, .50 BMG, frag grenade, rocket
}

// REBELS HIDEOUT
// =======================================================
Sector (12, Country, "overland_12.lvl")
{
 Area 800 960  240 320
 
 //Container
 Container 01 { 903 90, 911 90, 908 60, 913 5, 401, 126 }			// .45, 9x19, 5.56 and grenades (Downstairs crate)
 Container 02 { 100, 101, 104 2 }									// Large medkit, medkit and 2 x syringe (Downstairs)
 Container 03 { 7025, 901 20 }										// Galil AR and ammo (Shack weapon cabinet)
 Container 04 { 809 200, 40 }										// Money and Glock 18 (Shack)
 Container 05 { 839 }												// Deidranna flier (Shack toilet)
}

// ESTONI
// =======================================================
Sector (37, City, "c10_estoni.lvl")
{
 Area 800 1280 320 320

 Container 01 { 161 2 }												// Explosives (South of junkyard)
 Container 02 { 820, 112 }											// Weapon oil and mobile phone CAN'T FIND IT
 Container 03 { 743 }												// Water (Junkyard trash)
 Container 04 { 101, 410 }											// Medkit and painkillers (House)
 Container 05 { 790 2 }												// 2 x Canteen (Junkyard cabinet)
 Container 06 { 908 60 }											// 5.56 (Junkyard table)
 Container 07 1 { 5040, 3070, 2033 }								// Military boots, spectra pants and t-shirt (House)
 Container 08 { 7024, 98 }											// Diemaco and reflex sight (Junkyard weapon rack)
 Container 09 { 747 }												// Beer can CAN'T FIND IT
 Container 10 { 181 }												// Crowbar (Junkyard)
 Container 11 { 824 }												// Torn note CAN'T FIND IT
 Container 12 { 1260 }												// Steel helmet (Junkyard trash outside)
 Container 13 { 120 }												// Defuse kit (Junkyard trader area)

 Container 20 { 104 2 }												// Syringes (General store)
 Container 21 { 792 }												// Caffeine pills (General store)
 Container 22 { 110 }												// Toolkit (Garage)
 Container 23 { 738 }												// Beer (Boat area)
 Container 24 { 922 30 }											// 4.6x30mm (Boat area)

 Door 01 { 0 70 } // Door to the special area of the junkyard
 Door 02 { 0 30 }
 Door 03 { 0 50 }
 Door 04 { 0 30 }
 Door 05 { 0 50 }
 Door 06 { 0 }
 Door 07 { 0 40 }
}

// DUMPED CONTAINERS
// =======================================================
Sector (16, Country, "overland_16.lvl")
{
 Area 1120 1280 320 320
 Container 01 { 7037 2, 7103 2, 924 120 }					// 2 x PP19 Bizon, silencers and ammo (Southeast containers)
 Container 02 { 182 }										// Lockpicks CAN'T FIND IT
 Container 03 { 7008, 917 20 }								// CZ 52 and ammo CAN'T FIND IT
 Container 04 { 6032, 181 }									// Protection goggles and crowbar CAN'T FIND IT
 Container 05 { 160 }										// C4 with timer (Containers)
 Container 06 { 6040 2, 128 2, 100 }						// Gas masks and gas grenades (Southeast containers)
 Container 07 { 7107 }										// PSO-3 Scope CAN'T FIND IT
 Container 08 { 105, 726 }
 Container 09 { 910 150, 907 150 }							// 7.62x39mm and 5.45mm (Containers)
}

// CRASHED TRUCK
// =======================================================
Sector (18, Country, "overland_18.lvl")
{
 Area 1760 1280 320 320
 Container 01 { 803 5, 100 2, 101 3, 104 4 }				// Medical supplies and quest items
}

// ALMA BARRACKS&DOCKS
// =======================================================
Sector (30, City, "c1_alma_military.lvl")
{
 Area 2080 1120 240 240
 //Doors
 Door 01 { 0 90 184 } //Controllroom
 Door 02 { 0 90 184 } //Controllroom
 Door 03 { 0 100 185, } //Garage
 Door 04 { 0 100 185, } //Garage
 Door 99 { 0 18 } //Garage

 //Containers
 Container 01 { 185, 7044, 924 60}									// Garage doors key card, Uzi and ammo (Security room south)
 Container 02 { 1265, 6030 }										// Extended ear and ballistic sunglasses (Security room south)
 Container 03 { 410, 791 2, 6040 }									// Painkillers, energy drinks and gas mask (Security room south)
 Container 04 { 184, 2310, 3310 }									// Key and HPFU uniform (3rd room near Conrad north building)
 Container 05 { 7048, 925 20, 835 }									// SR-1 Vector, ammo and military intel (1st room near Conrad north building)
 Container 06 { 706, 104 }											// Power bar and syringe (CAN'T FIND IT)
 Container 08 { 907 30, 913 6 }										// 5.45mm and 40mm grenades (trash crate backdoor)
 Container 09 { 6032, 1260 }										// Protection goggles and steel helmet (trash near car wrecks)
 //----------														// REMARK
 Container 07 { 916 30, 910 60, 907 60}								// 7.62x54R, 7.62x39 and 5.45mm (crate near trucks)
 Container 10 { 908 120, 910 340, 907 30 }							// Ammo (CAN'T FIND IT)
 Container 11 { 910 150, 401 3, 126 3 }								// 7.62x39 and grenades (ammo crate storage #2 north building)
 Container 12 { 908 150, 910 150, 907 90 }							// 5.56, 7.62x39 and 5.45 (ammo crate storage #2 north building)
 Container 13 { 7040, 95, 904 50 }									// OSV-96, scope and ammo (weapon crate storage #2 north building)
 Container 14 { 51, 913 9 }											// M79 Grenade Launcher and grenades (weapon crate storage #2 north building)
 Container 15 { 6040, 6035, 111 }									// Gas mask, night vision goggles and field cleaning kit (shelves storage #2 north building)
 Container 16 { 97 2 }												// Reflex sight x 2 (shelves storage #2 north building)
 Container 17 { 181 }												// Crowbar (shelves storage #2 north building)
 Container 18 { 7049, 7101, 925 60 }								// SR-2 Veresk, ammo and grip kit (shelves storage #2 north building)
 Container 19 { 915 80 }											// 9x39mm (Storage north building)
 Container 20 { 836, 821 }											// Military documents and iDevice (Storage north building)
 Container 21 { 837 }												// Military map (office north building)
 Container 22 { 836, 793, 410}										// Military documents, cigarettes and painkillers (office north building)
 Container 23 { 812, 6041 }											// Pornmag and glasses (office north building)
 Container 24 { 7002, 7107 }										// SV-98 and PSO-3 (weapons locker north building)
 Container 25 { 7047 2, 7108 2 }									// AEK-972 and rifle slings x 2 (weapons locker north building)
 Container 26 { 908 150, 916 50, 400 2, 125 3 }						// Ammo and grenades (ammo crate north building)
 Container 27 { 791 2, 713 } 										// Energy drinks and can (kitchen fridge north building)
 Container 28 { 701 }												// Cereals (kitchen north building)
 Container 29 { 52 } 												// Machete (kitchen north building)
 Container 30 { 410, 792 2, 809 243 }								// Painkillers, caffeine pills and money (military bedroom north building)
 Container 31 { 162 }												// C4 clock (trash back)
 Container 32 { 814 }												// Magazine (trash back)
 Container 33 { 908 150, 910 90, 901 90 }							// Ammo crate MUCH (CAN'T FIND IT)
 Container 34 { 90, 917 30 }										// Silencer and 7.62x25 ammo (Southwest building, trash)
 Container 35 { 110, 7106 }											// Toolkit and sniper scope Mk. 2 (Southwest building, workbench)
 Container 36 { 825 }												// Teddy bear (CAN'T FIND IT)
 Container 37 { 835, 809 5000 }										// Military intel and money (Controlroom north building)


}
// ALMA CITY&PRISON
// =======================================================
Sector (31, City, "c2_alma_city.lvl")
{
 Area 2080 1360 240 240
 //Doors
 Door 01 { 0 60 188} //Jaildoor with key1
 Door 02 { 0 60 188} //Jaildoor with key1
 Door 03 { 0 60 188} //Jaildoor with key1
 Door 04 { 0 60 188} //Jaildoor with key1
 Door 05 { 0 60 188} //Jaildoor with key1
 Door 06 { 0 60 188} //Jaildoor with key1
 Door 07 { 0 60 188} //Jaildoor with key1
 Door 08 { 0 60 188} //Jaildoor with key1
 Door 09 { 0 60 188} //Jaildoor with key1
 Door 10 { 0 60 188} //Jaildoor with key1
 Door 11 { 0 60 188} //Jaildoor with key1
 Door 12 { 0 60 } //Backyardoor
 Door 13 { 0 35 } //Backyardoor
 Door 14 { 0 25 } //Backyardoor
 Door 15 { 0 81 } //Secret Cellar Door
 //Containers
 Container 01 	{ 161 }												// C4 with remote (Trader shack)
 Container 02 	{ 722 3 }											// Potatoes (General store)
 Container 03 	{ 161 }												// C4 with remote (Gas station wrecked car)
 Container 04 	{ 3067, 20, 905 15 }								// Spectra pants and SLP Tactical (CAN'T FIND IT)
 Container 05 	{ 2029, 3033, 5022 }								// T-shirt, white kevlar pants and sport shoes (House #1)
 Container 06 	{ 816, 817, 818 }									// Magazines (Rich house living)
 Container 07 	{ 3100, 2039 }										// Short jeans and t-shirt (House #2 bedroom)
 Container 08 	{ 839, 3021, 2034, 5040, 6000, 7046, 911 30 }		// Rebel gear (House #2 kitchen)
 Container 09 	{ 7 }												// Combat knife (House #2 kitchen)
 Container 10	  { 2076, 3300 }									// Shirt and jeans (Shack)
 Container 11	  { 110 }											// Toolkit (Shack #3)
 Container 12	  { 733 }											// Sausage (House #1)
 Container 13	  { 732, 723 }										// Blood sausage and garlic (House #2 kitchen)
 Container 14	  { 750, 723, 724 }									// Raw fish, garlic and tomato (Shack #2 oven)
 Container 15	  { 819, 816, 793 }									// Videogame, magazine and cigarettes (House #1)
 Container 16	  { 182, 809 50 }									// Lockpicks and money (Shack #2)
 Container 17	  { 43, 901 40 }									// Automag and ammo (ACA building)
 Container 18	  { 3066, 2201, 5040 }								// Spectra pants camo07, black t-shirt and boots (Room #2 living quarters)
 Container 19	  { 7049, 925 90, 7102 }							// FN P90, ammo and laser sight (Room #4 living quarters)
 Container 20	  { 835, 188, 55, 909 40 }							// Military intel, lvl 2 key, Five-Seven and ammo (Prison guards room)
 Container 21	  { 4024, 2066, 3026 }								// Dragon skin armor, camo07 pants and shirt (Room #1 living quarters)
 Container 22	  { 7049, 925 90 }									// FN P90 and ammo (Room #3 living quarters)
 Container 23	  { 33, 905 20 }									// M870 and ammo (Gas station)
 Container 24	  { 5021, 793 }										// Shoes and cigarettes (Gas station trash)
 Container 25	  { 125, 161 }										// Grenades and C4 (Shack #3 toilet)
 Container 26	  { 104 }											// Syringe (Bar shack toilet)
 Container 27	  { 182 }											// Lockpicks (Prison cell toilet)
 Container 28	  { 181, 53 }										// Crowbar and axe (Gas station garbage)
 Container 29	  { 715 3 }											// Cans (General store)
 Container 30	  { 2201 2, 2099 2, 3035, 2350 }					// Clothes (General store)
 Container 31	  { 701 }											// Cereals (Shack #3)
 Container 32	  { 701 }											// Cereals (Rich house living)
 Container 33	  { 812 }											// Pornmag (Prison cell)
 Container 34	  { 7, 410 }										// Knife and painkillers (Prison hospital)
 Container 35	  { 101 }											// Medkit (Prison hospital)
 Container 36	  { 101, 104 2 }									// Medkit and syringes (House #1)
 Container 37	  { 105 }											// Bandage (House #2 bathroom)
 Container 38	  { 791 2}											// Energy drink (Prison kitchen)
 Container 39	  { 812 }											// Pornmag (House #2 living)
 Container 40	  { 6006, 1190 }									// Scarf and hat (Shack #2)
 Container 41	  { 110, 181, 7043 }								// Toolkit, crowbar and baseball bat (Rich house garage)
 Container 42	  { 791 2 }											// Energy drink (General store storage)
 Container 43	  { 791 2 }											// Energy drink (General store storage)
 Container 44	  { 7102, 104 2 }									// Laser sight and syringes (ACA building)
 Container 45	  { 717 2}											// Cans (Prison kitchen)
 Container 46	  { 6035 3, 1265 3}									// Nightvision and extended ear (Secret basement)
 Container 47	  { 2179 2, 3068 2 }								// Black spectra pants and hooded uniforms (General store)
 Container 48	  { 701 2, 704 2 }									// Cereals (General store)
 Container 49	  { 5050 2, 2153, 3127 }							// Biker clothes (General store)
 Container 50	  { 745, 712 2 }									// Orange juice and chips (General store)
 Container 51	  { 744 2 }											// Water (Gas station)
 Container 52	  { 100, 410 2}										// Large medkit and painkillers (Rich house living)
 Container 53	  { 110, 120 }										// Toolkit and defuse kit (ACA building)
 Container 54	  { 410 2, 100 }									// Painkillers and large medkit (ACA building)
 Container 55	{ 901 60, 903 30 }									// Ammo (Gas station)
 Container 56	{ 809 792, 842 }									// Money and golden watch (House #2 living)
 Container 57	{ 821, 6031 }										// iDevice and sunglasses (Rich house living)
 Container 58	{ 816, 41, 911 20 }									// Magazine, Beretta 92F and ammo (House #2 living)
 Container 59	{ 100, 410, 792 }									// Large medkit, painkillers and caffeine pills (Living quarters hallway)
 Container 60	{ 733 2 }											// Sausage (General store storage)
 Container 61	{ 734 2 }											// Beef (General store storage)
 Container 62	{ 701 }												// Cereals (CAN'T FIND IT)
 Container 63	{ 7035, 95, 904 25 }								// VSSK Vychlop, sniper scope and ammo (ACA building)
 Container 64	{ 7026 2, 910 120 }									// (Prison guards room)
 Container 65	{ 714 2 }											// Canned beans (Prison kitchen)
 Container 66	{ 100, 104 }										// Large medkit and syringe (Prison hospital storage)
 Container 67	{ 7042, 905 20 }									// SPAS-12 and ammo (Living quarters hallway weapon locker)
 //Secret Cellar Ammo and Weapondepot								// REMARK
 Container 68	{ 915 100, 907 300, 916 125, 125 3, 128 3 }			// Ammo and grenades (Secret basement)
 Container 69	{ 7045, 913 12, 97 2, 4002 3 }						// Milkor MGL, ammo, reflex sights and guardian vests (Secret basement)
 Container 70	{ 59 2 }											// AN-94 (Secret basement)
 Container 71	{ 7038 3, 7108 3 }									// Mosin-Nagant and rifle slings (Secret basement)
 Container 72	{ 32, 7107 }										// VSS Vintorez and PSO-3 (Secret basement)
}


// ALMA SOUTH ROADBLOCK
// =======================================================
Sector (22, Country, "overland_22.lvl")
{
 Area 2080 1600 320 320

 //Doors
 Door 01 { 0 50 193 }												// Key awarded by Skyrider's quest
 //Containers
 Container 01 { 835, 40, 911 30 }									// Military intel, Glock 18 and ammo (Crates)
 Container 02 { 791 2, 701 }										// Energy drinks and cereals (table)
 Container 03 { 803 6, 101, 2 2, 908 150 }							// Dr. Willis' medicine supplies, medkit, M4 and ammo (Back of the truck)

 Container 04 { 7051, 926 40, 6, 908 60, 809 20000 }				// Colt Elite and ammo, M16 and ammo and money (Skyrider's stash)
}


// BALIME SLUMS
// =======================================================
Sector (29, Country, "overland_29.lvl")
{
 Area 1760 1920 320 240
 
 Container 01 { 901 90, 908 120, 911 90, 909 100 }					// Ammo crate (Store storage)
 Container 02 { 7023, 905 40 }										// Mossberg 590A1 and ammo (Shack #3)
 Container 03 { 734, 724, 725 }										// Beef, garlic and tomato (Shack #1)
 Container 04 { 809 580, 740 }										// Money and rum (CAN'T FIND IT)
 Container 05 { 410 2, 792 2, 100 }									// Painkillers, caffeine pills and large medkit (Store)
 Container 06 { 181, 182, 6001 }									// Crowbar, lockpicks and face mask (Shack #2)
 Container 07 { 110, 181 }											// Toolkit and crowbar (CAN'T FIND IT)
 Container 08 { 3029, 2076, 809 450 }								// Mechanic clothes and money (Store garage)
 Container 09 { 110, 120 }											// Toolkit and defuse kit (Store garage)
 Container 10 { 839 1, 65, 903 30 }									// Deidranna flier, HK USP and ammo (Shack #1)
 Container 11 { 3128, 3074, 5042 }									// Pants and military boots (Store)
 Container 12 { 747 2, 813, 809 28 }								// Beer cans, magazine and money (CAN'T FIND IT)
 Container 13 { 104, 105 }											// Syringe and bandage (Shack #3)
 Container 14 { 714 2, 717 }										// Cans (Shack #3)
 Container 15 { 747 3, 704 1 }										// Beer cans and cereals (CAN'T FIND IT)
 Container 16 { 730 }											// Ham and knife (Shack #3)
}

//c11 grumm
Sector (38, City, "c11_grumm.lvl")
{
 Area 240 1120 240 320
 //Doors Houses
 Door 01 { 0 40 }
 Door 02 { 0 30 }
 Door 03 { 0 30 }
 Door 04 { 0 70 }
 Door 05 { 0 45 }
 Door 06 { 0 50 }
 Door 07 { 0 40 }
 Door 08 { 0 80 }
 Door 09 { 0 60 }
 Door 10 { 0 80 }
 Door 11 { 0 50 }
 Door 12 { 0 75 183 }
 Door 13 { 0 74 183 }
 //Containers
	Container 01 { 901 200, 908 60, 907 60, 904 8 }
	Container 02	{ 748, 839 1, 844 1 }
	Container 03	{ 738 1, 739 2, 793 2, 900 7, 809 16, 2072 1, 2076 1, 2075 1 }
	Container 04	{ 749 1, 727 8, 181 1 }
	Container 05	{ 7, 729 3 }
	Container 06	{ 809 23, 721 1, 105 1 }
	Container 07	{ 823, 840, 743, 746, 809 4 }
	Container 08	{ 37 }
	Container 09	{ 722 16, 704 2, 736 1 }
	Container 10	{ 712 1, 745 2, 746 1, 724 6, 733 1 }
	Container 11	{ 836 1, 740 1, 905 11, 809 35, 110 1 }
	Container 12	{ 807, 738 3, 739 1, 741 1, 40 }
	Container 13	{ 832, 911 22, 809 34, 5020, 2170, 2029 }
	Container 14	{ 720, 903 24, 707, 793 }
	Container 15	{ 809 72, 909 33, 712 }
	Container 16	{ 39, 911 73, 838 4, 822, 823 }
	Container 17	{ 809 173, 744, 793 }
	Container 18	{ 105, 809 50, 723 8, 5024 }
	Container 19	{ 718 2, 825 1, 809 13, 706, 903 33 }
	Container 20	{ 809 213, 733, 740, 819 }
	Container 21	{ 37, 900 53, 809 150, 839 }
	Container 22	{ 823, 821, 807, 818 }
	Container 23	{ 705, 100, 746 }
	Container 24	{ 714, 731, 724, 742 }
	Container 25	{ 724, 709, 815 }
	Container 26	{ 713, 744, 726, 181 }
	Container 27	{ 751, 182, 703 }
	Container 28	{ 701, 704, 751, 735, 839 }
	Container 29	{ 711, 723 2, 718, 126 2 }
	Container 30	{ 110, 182, 726, 900 13 }
	Container 31	{ 104, 105, 5025 }
	Container 32	{ 3126, 793, 1252 }
	Container 33	{ 6021, 1213, 840 }
	Container 34	{ 105, 809 3, 740 }
	Container 35	{ 840, 726, 6031 }
	Container 36	{ 2151, 2030, 2032, 2040, 2036 }
	Container 37	{ 6021, 844, 823, 822 2, 820, 819 }
	Container 38	{ 749, 809 3, 826, 823 4, 713 }
	Container 39	{ 823 3, 821, 751, 844, 729 }
	Container 40	{ 181, 832, 844, 747, 749 }
	Container 41	{ 182, 751 2, 817, 815, 819 }
	Container 42	{ 181, 844, 820 }
	Container 43	{ 738 4, 739 2, 737 }
	Container 44	{ 101, 744 }
	Container 45	{ 743, 744 2 }
	Container 46	{ 747 6, 712, 745 }
	Container 47	{ 110, 903 32, 905 15, 706 }
	Container 48	{ 836, 793, 900 7 }
	Container 49	{ 823, 824, 809 27 }
	Container 50	{ 809 27, 831 }
	Container 51	{ 747 2, 741, 737, 182 }
	Container 52	{ 110, 120, 707 6 }
	Container 53	{ 902 27, 36, 120, 181 }
	Container 54	{ 110, 103, 793 }
	Container 55	{ 909 50, 182, 7, 2150, 2174, 2094 }
	Container 56	{ 2206, 3033, 1265 }
	//Blumenkasten mit Schlssel
	Container 57 { 183 }
	Container 58	{ 809 1 }
	Container 59	{ 749, 741 }
	Container 60	{ 53 }
	//Backyard secret
	Container 61 { 910 100, 912 3, 6022, 6040 }
	Container 62	{ 910 50, 901 50, 909 50 }
	Container 63	{ 120, 140 2 }
	Container 64	{ 2037, 2038 2, 2039, 2027 }
	Container 65	{ 3028, 3128, 3034, 3023, 3123, 2029, 2023, 2024 2 }
	Container 66	{ 2223, 2129, 3125, 3069, 5062, 6003 }
	Container 67	{ 6002, 2110, 2150, 6022, 105 }
	Container 68	{ 719, 2080, 2121, 2086 }
	Container 69	{ 6040 }
	Container 70	{ 2153, 1246, 4003, 5063 }
	Container 71	{ 5025, 3126, 2129, 1213, 6030 }
	Container 72	{ 110, 112 2 }
	Container 73 1	{ 722 7, 723 3, 725 2, 747 6 }
	Container 74	{ 712 4, 705 2, 704 2, 736 4, 747 48 }
	Container 75	{ 744 3 }
	Container 76	{ 836 2, 101, 105, 911 15 }
	Container 77	{ 103, 120, 98 }
	Container 78	{ 104, 105, 836 3, 905 7 }
	Container 79	{ 705 2, 704 2, 747 48 }
	Container 80	{ 717 5, 716 4, 715 3, 714 5, 713 2, 736 2 }
	Container 81	{ 717 5, 716 2, 715 3, 714 5, 736 3, 900 9 }
	Container 82	{ 716 4, 715 3, 717 6, 701 4, 907 30 }
	Container 83	{ 743, 703 2, 716 3, 724 2 }
	Container 84	{ 712 3, 714 4, 722 34 }
	Container 85	{ 737, 736 2 }
	Container 86	{ 809 344, 747, 813 2, 814 3, 815, 816 7, 817 3, 818 10, 819 2, 807 2, 712 }
	Container 87	{ 701 4, 745, 903 6 }
	Container 88	{ 112 }
	Container 89	{ 844, 747, 5041 }
	Container 90	{ 748, 844, 182 }
	Container 91	{ 844, 793, 721, 840, 90 }
	Container 92	{ 826, 840, 839 3, 751 }
	Container 93	{ 111, 823, 822 }
	Container 94	{ 38, 900 17 }
	Container 95	{ 733, 5040, 3065, 2105, 1242, 1205 }
	Container 96	{ 812, 748 }
	Container 97	{ 105, 738, 902 12 }
	Container 98	{ 901 100, 907 90, 125 2, 904 12 }
	Container 96	{ 812, 748 }
 
 //Place 835 military intel in an important military place somewhere

}

//c13 meduna airport
Sector (39, City, "c13_meduna_airport.lvl")
{
 Area 400 2240 240 240

 Container 01 { 110 }
 Container 02 { 100 }
 Container 03 { 182, 706 }
 Container 04 { 836, 818 }
 Container 05 { 3062, 2062, 4002, 842 }
 Container 06 { 125 3, 127 3, 126 }
 Container 07 { 10 2, 908 150, 31 2, 901 90, 17 }
 Container 08 { 120 }

 Door 01 { 0 40 }
 Door 02 { 0 60 }
 Door 03 { 0 80 }

}

//c14 meduna city
Sector (41, City, "c14_meduna_city.lvl")
{
 Area 400 2480 240 240
 //Doors
 Door 01 { 0 81 }
 Door 02 { 0 82 }
 Door 03 { 0 83 }
 Door 04 { 0 81 }
 
 Door 05 { 0 83 }
 Door 06 { 0 84 }
 Door 07 { 0 85 }
 Door 08 { 0 83 }
 
 Door 09 { 0 59 }
 
 Door 10 { 0 55 }
 
 Door 11 { 0 62 }
 Door 12 { 0 64 }
 
 //Containers
	Container 01	{ 910 50, 901 46, 105 }
	Container 02	{ 911 197, 910 100, 906 50, 901 150, 909 50 }
	Container 03	{ 910 150, 901 223, 900 50, 907 60, 908 90, 909 100 }
	Container 04	{ 901 50, 125, 126, 101 }
	Container 05	{ 910 50, 901 97, 909 100, 906 50, 904 4 }
	Container 06	{ 901 43, 125 3, 127 3, 912, 140, 96, 908 60 }
	Container 07	{ 125, 140 3, 160 2, 913 3, 105, 104, 910 50 }
	Container 08	{ 722 120 }
	Container 09	{ 821, 822, 823, 715, 908 30, 720 }
	Container 10	{ 716 2, 713, 903 24, 838 3, 825 }
	Container 11	{ 701, 809 186, 744, 714 }
	Container 12	{ 55, 909 17, 809 73, 832 }
	Container 13	{ 793, 737, 809 500, 911 35, 39 }
	Container 14	{ 841, 813, 725 }
	Container 15	{ 907 56, 909 45, 905 21, 809 23, 90 }
	Container 16	{ 817, 818, 825, 900 17, 37 }
	Container 17	{ 105, 905 12, 707, 809 220 }
	Container 18	{ 823, 740, 815, 807 }
	Container 19	{ 709, 711, 722 8, 749 }
	Container 20	{ 809 1, 726 }
	Container 21	{ 2031 3, 2038 5, 2041, 2204 3 }
	Container 22	{ 6021, 90, 181 } //+SCRAP
	Container 23	{ 904 3 }
	Container 24	{ 738 12, 739 2 }
	Container 25	{ 738 5, 739 9, 727 }
	Container 26	{ 793, 43, 901 18, 843, 832 }
	Container 27	{ 28, 911 45, 822, 809 53 }
	Container 28	{ 907 30, 825, 98 }
	Container 29	{ 905 11, 908 13, 732, 737, 5023 }
	Container 30	{ 826, 809 321, 903 45 }
	Container 31	{ 844, 749, 128 2, 6040 4, 105 } //Desk Drawer of Druggist
	Container 32	{ 809 50, 836 2, 900 3, 6021 }
	Container 33	{ 733, 813, 744 2, 721, 706 }
	Container 34	{ 104, 2076, 5025 }
	Container 35	{ 6004, 2176 }
	Container 36	{ 726, 181 }
	//Rummagetables with clothes
	Container 37	{ 2206 3, 2037 }
	Container 38	{ 2203 2, 2202, 2074 2, 2027 }
	Container 39	{ 3122 2, 3127 3, 3069 1 }
	
	Container 40	{ 2104, 4003, 5063 }
	Container 41	{ 2075 2, 2074, 5020, 2030 }
	Container 42	{ 2102 2, 2105, 4005, 6040, 1242 }
	Container 43	{ 105 3, 104, 836, 793 10 }
	Container 44 1	{ 701 18 }
	Container 45	{ 908 60, 840, 101, 105, 836, 90 }
	Container 46	{ 104 2, 745 4, 826 6, 822, 182 }
	Container 47	{ 104, 907 30, 827 6, 726, 747 60 }
	Container 48	{ 717, 713 3, 722 14, 733 }
	Container 49	{ 712 2, 911 15, 120 }
	Container 50	{ 701 4, 716 2 }
	Container 51	{ 701 3, 703, 726, 716, 724 5 }
	Container 52	{ 43, 901 21, 4000, 6031 }
	Container 53	{ 181, 100, 903 400, 27 }
	Container 54	{ 105, 908 30, 809 1000 }
	Container 55	{ 31, 809 500 }
	Container 56	{ 793, 747 5, 904 5, 721, 809 350 }
	Container 57	{ 708 2, 709 }
	Container 58	{ 734 4, 747 40 }
	Container 59	{ 747, 738 2, 739, 809 50, 737, 793, 807 }
	Container 60	{ 738 3, 739 2, 745, 809 75, 901 12 }
	Container 61	{ 729, 836, 724, 748, 751 }
	Container 62	{ 6 2, 44, 908 30, 905 12 }
	Container 63	{ 6, 21, 908 60, 910 50, 182 }

}

//c15a meduna maze
Sector (42, City, "c15_meduna_maze.lvl")
{
 Area 640 2480 160 160
 //Doors
 Door 01 { 0 80 196 }
 Door 02 { 0 80 196 }
 Door 03 { 0 79 196 }
 
 //Containers
 Container 01 	{ 806 }
 Container 02 	{ 805 }
 
 Container 03 	{ 910 37 }
 Container 04 	{ 901 42 }
 Container 05 	{ 910 72, 904 3, 793 }
 Container 06 	{ 910 96, 901 44, 908 60 }
 Container 07 	{ 910 124, 901 77, 125 2, 908 30, 907 60 }
 Container 08 	{ 910 12, 901 43, 903 21 }
 Container 09 	{ 910 185, 908 30 }
 Container 10 	{ 901 88, 127 3, 126 2, 912 2, 104 2, 101 }
 Container 11 	{ 908 120, 906 60, 34, 100, 105 2, 125 5, 912 3, 140 2, 910 49 }
 Container 12 	{ 125, 96 }
 Container 13 	{ 838 2, 5021, 1166 }
 Container 14 	{ 738 3, 745, 900 12 }
 Container 15 	{ 908 73, 825, 905 43, 196  } //Add a key for the celldoors

 
 Container 19 	{ 5040, 4004, 2112 }
 Container 20 	{ 5025, 1215, 2150 }
 Container 21 	{ 793 2, 809 32, 706, 98 }
 Container 22 	{ 2 2, 44 1, 6 1, 908 60 }
}

//c15b meduna palace
Sector (43, City, "c15_meduna_palace.lvl")
{
 Area 800 2480 240 240
 
 Container 01 { 901 36 }
 Container 02 { 901 186, 910 50, 908 30, 907 30, 904 4 }
 Container 03 { 901 144, 910 97, 907 90, 908 30, 911 88 }
 Container 04 { 738 6, 739 2, 737 3, 740 5, 741 3, 744 10, 39, 911 18 }
 Container 05 { 105, 826, 716 3, 713 2 }
 Container 06 { 706, 815, 701, 911 47, 182 }
 Container 07 { 37, 900 13, 110, 793, 724 2 }
 Container 08 { 104, 909 44, 809 34 }
 Container 09 { 910 50, 809 13, 105 }
 Container 10 { 105 2, 101, 809 113 }
 Container 11 { 5, 90, 903 27, 706 }
 Container 12 { 838 7, 4005, 3126, 5063, 6031, 3073 }
 Container 13 { 1224 3, 6040, 1141, 2075 }
 Container 14 { 17, 45 2, 6, 908 60 }
 Container 15 { 30, 910 70, 18, 901 38, 4003, 1123, 2108 }
}

//c16 meduna sam
Sector (40, City, "c16_meduna_sam.lvl")
{
 Area 640 2240 240 240

 Container 01 { 200, 809 1000 } // This container includes the keycard for the ammunition depot
 Container 02 { 837 }
 Container 03 { 100 }
 Container 04 { 747, 713 }
 Container 05 { 27 2, 903 180 }
 Container 06 { 105 2, 95, 112 }
 Container 07 { 7007, 912 3 }
 Container 08 { 128 3, 127 2, 120 }
 Container 09 { 749, 726 }
 Container 10 { 822 }

 Door 01 { 0 100 200 } // Needs the keycard you can find in the headquarters
}

//c17 und c18 omerta were cut

//c19 orta laboratory
Sector (44, City, "c19_orta.lvl")
{
 Area 800 1600 320 320
 Door 01 { 0 45 }
 
 	Container 01	{ 715, 910 53, 809 70, 820 }
	Container 02	{ 823, 26, 911 83, 900 16, 707 }
	Container 03	{ 838 2, 105, 101 }
	Container 04	{ 912 2, 161, 105 2, 140 }
	Container 05	{ 743, 726, 823 }
	Container 06	{ 706, 809 203, 748, 793, 718, 900 23 }
	Container 07	{ 103, 721 2, 821, 903 51, 809 48 }
	Container 08	{ 7, 5025, 2206, 1265 }
	Container 09	{ 6003, 104, 6021, 105 2 }
	Container 10	{ 833, 793, 101, 900 12 }
	
	Container 12	{ 726, 731, 711, 838, 96, 840 }
	Container 13	{ 719, 743, 727, 827, 51, 913 3, 90, 912 2, 703, 738 }
	Container 14	{ 912 2, 161, 910 60, 822, 823, 838 }
	Container 15	{ 724, 726, 736 }
	Container 16	{ 100, 101, 105 2, 104, 912, 904 }
	Container 17	{ 836, 101, 822 }
	Container 18	{ 836 2, 835, 39, 126 }
	Container 19	{ 837, 793 }
	Container 20	{ 840, 726 }
}

//c20 san mona north was cut


//c22 tixa ID 30 available?
Sector (46, City, "c22_tixa.lvl")
{
 Area 1440 1600 320 320
 
 // Containers
 Container 01 { 835, 838, 198, 105 }
 Container 02 { 23, 20, 6, 6, 38 }
 Container 03 { 901 30, 905 40, 900 30, 908 120 }
 Container 04 { 126, 127, 128 2 }
 Container 05 { 807 }
 Container 06 { 5041, 3060, 2080, 1160 }
 Container 07 1 { 701, 705, 712 }
 Container 08 { 840 3 }
 Container 09 { 747, 101 }
 Container 10 { 199 }
 Container 11 { 793, 741 }
 Container 12 { 826, 839 }
 Container 13 { 832 }
 Container 14 { 817 }
 Container 15 { 95, 112 }
 Container 16 { 181 }
 Container 17 { 1244, 2038, 6031 }
 Container 18 { 104 2 }
 Container 19 { 111, 38 }

 // Grid doors in the prison
 Door 01 { 0 100 198 }
 Door 02 { 0 100 198 }
 Door 03 { 0 100 198 }
 Door 04 { 0 100 198 }
 Door 05 { 0 100 198 }
 Door 06 { 0 100 198 }
 Door 07 { 0 100 198 }
 Door 08 { 0 100 199 }
 Door 09 { 0 100 199 }
 Door 10 { 0 100 199 }
 Door 11 { 0 100 199 }
 Door 12 { 0 100 199 }
 Door 13 { 0 100 199 }
 Door 14 { 0 100 199 }

 // Grid gates in the prison
 // Door 15 { 0 30 } Gate at the first control room
 // Door 16 { 0 30 } Gate at the second control room


 // Other doors of the prison
 // Door 17 { 0 50 } Door to Wardens office - its stupid when this door is locked
 Door 18 { 0 70 }
 Door 19 { 0 40 }
 Door 20 { 0 40 }
 Door 21 { 0 30 }
 Door 22 { 0 40 }
 Door 23 { 0 20 }
 // Door 24 { 0 50 } Door at Wardens office - needs to be open so that enemies can reach the fucking combat location
 Door 25 { 0 40 }
 Door 26 { 0 30 }
 // Door 27 { 0 40 } Grid door from second control room to kitchen area - must be open that enemies can reach the outside
 Door 28 { 0 30 }
 Door 29 { 0 30 }
 Door 30 { 0 30 }
 Door 31 { 0 40 }
 // Door 32 { 0 30 } Door to the second control room
 Door 33 { 0 40 }
 Door 34 { 0 50 }
 // Door 35 { 0 30 } Control room at the main entrance - its better when this door is open
 // Door 36 { 0 40 } Door behind the main entrance - needs to be open so enemies can reach the combat location
 // Door 37 { 0 50 } Main entrance of the prison - needs to be open so enemies can reach the combat location

 // Fence doors outside the prison
 Door 38 { 0 40 }
 // Door 39 { 0 40 } Gate to the prison courtyard - needs to be open so enemies can reach the combat location
 Door 40 { 0 30 }
 Door 41 { 0 30 }
 Door 42 { 0 30 }
 Door 43 { 0 30 }
 Door 44 { 0 30 }
 Door 45 { 0 30 }
 Door 46 { 0 30 }
 Door 47 { 0 30 }

 Door 50 { 0 50 }
 Door 51 { 0 30 }
}

//c3 Balime
Sector (47, City, "c3_balime_city.lvl")
{
 Area 1760 2160 320 240
 //All Doors are closed because of valueable loot
 Door 01 { 0 75 }
 Door 02 { 0 70 }
 Door 03 { 0 68 }
 Door 04 { 0 76 }
 Door 05 { 0 78 }
 Door 06 { 0 84 }
 Door 07 { 0 89 }
 Door 08 { 0 80 }
 Door 09 { 0 74 }
 Door 10 { 0 69 }
 Door 11 { 0 85 }
 Door 12 { 0 83 }
 Door 13 { 0 82 }
 Door 14 { 0 87 }
 Door 15 { 0 78 }
 Door 16 { 0 91 }
 Door 17 { 0 79 }
 Door 18 { 0 88 }
 Door 19 { 0 87 }
 Door 20 { 0 64 }
 Door 21 { 0 85 }
 Door 22 { 0 74 }
 
 //LOOT
 	Container 01	{ 843 1 }
	Container 02	{ 825 1, 842 1, 824 1 }
	Container 03	{ 701 3, 703 1, 721 6 }
	Container 04	{ 809 623, 722 34 }
	Container 05	{ 704 5, 719 1, 905 35 }
	Container 06	{ 701 3, 723 4, 724 6, 726 2, 101 1 }
	Container 07	{ 705 6, 104 1, 720 23 }
	Container 08	{ 710 1, 711 2, 740 1, 809 53, 841 1 }
	Container 09	{ 43 1, 910 23, 100 1, 809 450 }
	Container 10	{ 41 1, 911 27, 90 1, 105 1, 809 170 }
	Container 11	{ 809 260, 105 2, 748 1 }
	Container 12	{ 731 1, 724 2, 725 1, 722 3 }
	Container 13	{ 737 1, 839 5, 842 1 }
	Container 14	{ 704 3, 720 14, 830 1, 809 17, 909 53 }
	Container 15	{ 704 1, 719 3, 739 6, 900 7, 722 24 }
	Container 16	{ 721 1, 908 27, 840 1, 900 12 }
	Container 17	{ 104 3, 704 1, 748 5, 817 1, 5063 1 }
	Container 18	{ 2170 1, 2074 1, 721 4, 809 73 }
	Container 19	{ 903 17, 706 23 }
	Container 20	{ 842, 740, 832 }
	Container 21	{ 842 1, 55 1, 911 33 }
	Container 22	{ 826 5, 827 2, 2093 1 }
	Container 23	{ 6040 1, 1113 1, 101 1, 103 1, 843 7 }
	Container 24	{ 744 1, 815 1, 713 6, 722 22 }
	Container 25	{ 705 2, 726 1, 731 1, 182 1 }
	Container 26	{ 900 20, 38 1, 818 1, 819 1 }
	Container 27	{ 813 1, 719 1, 809 17, 900 3 }
	Container 28	{ 105 1, 826 3, 2073 2, 5025 1 }
	Container 29	{ 809 350, 7 1 }
	Container 30	{ 26 1, 911 60, 809 250, 721 1, 822 1, 823 1, 824 1 }
	Container 31	{ 738 2, 735 1, 838 1 }
	Container 32	{ 824 1, 793 1, 911 45 }
	Container 33	{ 3033 1, 2129 1, 2151 1, 2202 1, 4002 1, 2116 1, 1246 1, 6032 1, 5040 1, 5020 1 }
	Container 34	{ 5021 1, 3074 1, 2150 1, 2039 1, 2120 1, 2 1, 908 60, 96 1 }
	Container 35	{ 827 2, 42 1, 2094 1, 2093 1, 2123 1 }
	Container 36	{ 1213 1, 6022 1, 5061 1, 3126 1, 4001 1, 905 1 }
	Container 37	{ 2124 1, 2152 1, 5040 1, 3128 1 }
	Container 38	{ 713 4, 714 2, 715 4, 716 3, 717 2, 705 4, 706 4 }
	Container 39	{ 712 3, 713 4, 714 2, 101 1, 709 3, 741 1 }
	Container 40	{ 730 1, 713 5, 715 4, 714 2 }
	Container 41	{ 705 2, 701 2, 823 1, 747 64 }
	Container 42	{ 713 3, 716 2, 706 1, 809 33, 725 2, 105 1 }
	Container 43	{ 714 3, 716 6, 717 4, 701 4, 39 1 }
	Container 44	{ 714 4, 713 3, 717 5, 718 12, 736 2  }
	Container 45	{ 706 7, 726 2, 712 1, 714 6, 704 1, 724 3, 826 1, 101 1 }
	Container 46	{ 713 6, 714 4, 716 8, 715 4, 717 6, 745 1 }
	Container 47	{ 715 4, 714 3, 733 1, 729 1, 731 1, 751 1 }
	Container 48	{ 715 4, 732 1, 826 1, 905 4, 717 2 }
	Container 49	{ 705 2, 704 2, 747 32, 905 14 }
	Container 50	{ 30 1, 908 60, 901 40, 907 60, 125 1, 809 320 }
	Container 51	{ 841 1, 809 1000, 40 1, 911 90, 105 1, 903 60 }
	Container 52	{ 842 1, 841 1, 809 450, 27 1, 903 140, 125 2, 4003 1 }
	Container 53	{ 5063 1, 6032 1, 1231 1, 20 1, 905 32, 744 1, 746 1, 809 1250 }
	Container 54	{ 181 1 }
	Container 55	{ 843 1, 841 1 }
	Container 56	{ 46 1, 910 18, 4002 1, 2153 1, 5040 1, 3068 1, 101 1 }
	Container 57	{ 3031 1, 3123 1, 5022 1, 5041 1, 2061 1, 2116 1, 1252 1 }
	Container 58	{ 726 1, 839 3 }
	//Ammocrate near tank
	Container 99	{ 912 1, 160 1, 126 2, 910 43, 901 23 }
}


//-------------------------------------------
// Overland
//-------------------------------------------

//ov 15
Sector (15, Country, "overland_15.lvl")
{
 Area 480 1280 320 320
 Container 01 { 901 40, 907 57, 908 60, 910 89, 904 8, 907 30, 909 30, 908 41, 905 16, 903 36, 906 12 }
 Container 02 { 8, 8, 908 57 }
 Container 03 { 910 11, 738 8, 904 6 }
 //Militia Hideout
 Container 04 { 28 2, 36 3, 902 70, 911 104 }
 Container 05 { 722, 721, 720, 717, 105 }
 Container 06 { 36, 809 470 }
}

Sector (19, Country, "overland_19.lvl")
{
 Area 480 1600 320 320
 Container 01 { 735, 711, 842 }
 Container 02 { 39, 911 30, 809 1500 } //Table Drawer
 Container 03 1 { 701 4, 703 }
 Container 04 { 2220 4, 2091 2, 3127 4, 3029, 2202 5, 1232 3, 1230 4 }
 Container 05 { 1106, 740, 112 }
 Door 01 { 0 60 }
 Door 02 { 0 60 }
}

Sector (20, Country, "overland_20.lvl")
{
 Area 1120 1600 320 320
 Door 01 { 0 30 }
 Door 02 { 0 30 }
 Container 01 { 910 450, 901 40 }
 Container 02 { 18, 15 }
 Container 03 { 814, 727, 712, 735 }
 Container 04 { 900 2, 707, 844, 823 }
 Container 05 { 738 2, 837, 832 }
 Container 06 { 840 }
 Container 07 { 826, 836, 840, 101, 105 5 }
 Container 08 { 105, 726 }
 Container 09 { 910 600, 901 200 }
 
 //Militiahideout Crate
 Container 10 { 140 14, 39 2 }
 //Barricade crate
 Container 11 { 908 110, 900 23, 910 30, 904 6 }
}

Sector (21, Country, "overland_21.lvl")
{
 Area 1760 1600 320 320
 Container 01 { 803 2, 749 }
 Container 02 { 803 5, 912 1, 140 2 }
 Container 03 { 910 47 }
 Container 04 { 901 156, 910 98 }
 Container 05 { 14 1, 3 1, 908 30, 908 30, 125 1 }
}


Sector (23, Country, "overland_23.lvl")
{
 Area 480 1920 320 320

 Container 01 { 908 90, 910 50, 901 143, 909 50 }
 Container 02 { 7007, 120, 161 2, 111, 125 2 }
 Container 03 { 713 2, 10, 908 47, 140 2, 126 2 }
 Container 04 { 48, 912 3, 112 }
 Container 05 { 112, 110 }
 Container 06 1 { 722 3, 723, 712 }
 Container 07 { 745, 744, 716, 105 }
 Container 08 { 710, 726 3 }
 Container 09 { 732, 807, 793 }
 Container 10 { 103, 844 }
}

Sector (24, Country, "overland_24.lvl")
{
 Area 800 1920 320 320

 Container 01 { 901 119, 910 237 }
 Container 02 { 48 1, 140 2, 125 3, 912 4 }
 Container 03 { 721, 727, 707, 844 }
 Container 04 { 729, 840, 823, 739 2 }
 Container 05 { 738 2, 739 }
 Container 06 { 809 43, 900 7, 105, 720 }
 Container 07 1 { 701 3, 703 2, 744 }
 Container 08 { 101 }
 Container 09 { 105 2, 104, 98, 836 2, 908 8, 726 3 }
}

Sector (25, Country, "overland_25.lvl")
{
 Area 1120 1920 320 320

 Container 01 { 25, 909 50 }
 Container 02 { 912, 125 2, 128 }
 Container 03 { 100, 105 2 }
 Container 04 { 110 }
 Container 05 { 844, 703, 711 }
 Container 06 { 823, 181, 821 }
}

Sector (26, Country, "overland_26.lvl")
{
 Area 1440 1920 320 320
 
 //Crates
 Container 01 { 910 147, 910 79 }
 Container 02 { 3 2, 25 3, 140 3, 128 1, 98 1, 907 29, 909 150, 908 30 }
 
 Container 03 { 105 1, 793 1, 809 17 }
 Container 04 { 110 1, 96 1, 125 2 }
 Container 05 { 100 1, 904 15, 909 50, 160 1 }
 Container 06 { 713 1, 714 2, 738 2 }
 Container 07 { 735 1, 712 1, 844 1, 747 1, 739 1, 903 3, 727 1 }
 Container 08 { 103, 820, 840 }
 Container 09 { 111, 182 }
 // Container 08 { 101 }
 // Container 09 { 105 2, 104, 98, 836 2, 908 8, 726 3 }
}

Sector (27, Country, "overland_27.lvl")
{
 Area 2080 1920 320 320
 
 Door 01 { 0 50 }
 Door 02 { 0 58 }
 
 //Sum Houses Could hide some dudes from headhunterquests here?
 Container 01 { 110 1, 181 1, 908 30 }
 Container 02 { 103 1, 126 1, 809 11, 740 1, 822 1, 905 12 }
 Container 03 { 743 1, 707 1, 2086 1, 3064 1, 4005 1 }
 Container 04 1 { 2028 1, 901 17, 724 1, 701 1, 826 1 }
 Container 05 { 749 1, 823 1, 819 1, 844 1 }
 Container 06 { 910 62, 901 65, 908 60, 904 4, 105 2 }
 Container 07 { 910 97, 901 113, 907 60, 908 60, 911 90, 125 2, 98 1 }
 Container 08 { 21 1, 54 1, 45 1, 127 1, 908 30 }
}


// =====================================================================================================================
// ====================================================  TEST MAPS  ====================================================
// =====================================================================================================================

Sector (1, Country, "test_characters.lvl")
{
 Area 1460 2320 240 240
}

Sector (2, Country, "test_targeting.lvl")
{
 Area 1220 2520 240 240
}

Sector (3, Country, "test_scene.lvl")
{
 //Area 1920 560 80 80
 Area 1860 2620 240 240
 Container 03 { 180, 181, 182, 814 12, 809 5, 1 5, 7 5, 22 5, 32 5, 100 5, 110 5, 125 5, 11 5, 37 5, 53 5, 29 5, 6 5, 14 5, 21 5, 910 300, 901 300, 908 300, 907 300, 911 300, 903 200, 900 100  } //Next to doors
 Container 01 { 104, 906, 1230, 125 6, 126 6, 127 6, 128 6 }
 Container 02 { 49, 912 12, 140 4 }
 Door 01 { 0 100 180 }
 Door 02 { 0 60 }
}
